Neuromancer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Interplay Productions, Inc.
Publisher: Mediagenic
Players: 1 Only
Licensed from: Brian Fargo, Bruce Balfour, Michael A. Stackpole, Troy A. Miles
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Commodore C64, PC (DOS). Based on 1988 Interplay/Electronic Arts C64/128 release.
Disks: 1
Programmer: Robert Lamb
Musician: Dave Warhol (David), Devo, Kurt Heiden
Designer: Charles H. H. Weidman III
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Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.

http://www.mobygames.com/game/neuromancer

 [1] Licensed game based on William Gibson's 1984 award-winning, seminal cyberpunk novel Neuromancer.

[2] Game design by Bruce Balfour, Michael A. Stackpole, Brian Fargo & Troy A. Miles. Amiga coding by Robert Lamb. Graphics by Charles H. H. Weidman III. Original soundtrack by DEVO; music and sound FX by Kurt Heiden & Dave Warhol. 


TRIVIA: The NEUROMANCER game soundtrack is a digitised version of Devo's "Some Things Never Change", composed by keyboard player Mark Mothersbaugh and taken from their 1988 album "Total Devo". It was originally written for a Neuromancer movie by Cabana Boy Productions that was never released (see movie promo HERE). 

The late Dr. Timothy Leary, a controversial American psychologist and proponent of LSD-assisted psychotherapy, had acquired the gaming rights from the Neuromancer movie producers with the intention to produce a game with Electronic Arts. According to a U.S. episode of Beyond 2000, original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3D rendered movie of the events the player went through. Well beyond the reach of home computer capabilities in the late 1980s, plans for the game unsurpisingly fell through with Electronic Arts and then Activision. 

Meanwhile Brian Fargo and Troy Miles at Interplay had begun designing a game intended to capture the essence of the cyberpunk genre, on the back of Fargo's friendship with Timothy Leary. When plans for a NEUROMANCER game fell through with Activision, Interplay asked them for the rights. Getting Activision, the Neuromancer movie producers and Timothy Leary to agree to a deal would prove a little tricky but, as they say, the rest is history........

http://hol.abime.net/955
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CHEATS:

When you first begin, sell all your body parts.  You can get along just fine without them for now, and it gives you enough to get a half way decent deck.  You will eventually need to buy them back before you start entering cyber-space, or you will be killed easily.
